DEVIATION GAMES, Santa Monica, CA, September 2020 – Present
Senior Lighting Artist
- Unreal Engine 5.0 in-game lighting artist for a new AAA IP.
MYTH IMAGING, El Segundo, CA, November 2019 – June 2020
Senior Lighting Artist
- Maya, Arnold and Nuke lighting artist for the “Fengshen Trilogy: Part 1” for the Chinese Film Market
ZERO VFX, Venice, CA, September 2019 – October 2019
Senior Lighting and Lookdev Artist
- Maya, Vray and Nuke lighting and look development artist creating product renders for the Spectacles website for Snap, Inc.
FRAMESTORE ADVERTISING, Culver City, CA, June 2019 – Sept 2019
Senior Lighting and Lookdev Artist
- Maya, VRay and Nuke lighting artist for NDA Client Advertising Projects
PRO UNLIMITED on site at APPLE, Sunnyvale, CA, April 2019 – May 2019
Senior Lighting and Lookdev Artist
- Maya, VRay and Nuke lighting artist for NDA Client Advertising Projects
METHOD STUDIOS, Santa Monica, CA, January 2017- April 2019
Senior VFX Lighting & Lookdev Artist
- Maya and VRay lighting and look-development artist on “Guardians of the Galaxy: Vol. 2” and “Avengers: Infinity War” for Marvel Films
- Maya and VRay lighting and look-development artist on “Ant-Man and The Wasp: Nano-Battle” Ride content for Disneyland Hong Kong
- Maya and VRay lighting and look-development artist on “Lexus Golden Opportunity: Lap The Planet” and “Google Pixel 3: Playmoji Dance-Off” Commercials
- Unreal Engine 4.0, Maya and VRay lighting and look-development artist on the “Fallout 76: Live Action Game Trailer”
DIGITAL DOMAIN 3.0, Los Angeles, CA, April 2016 – August 2016
VFX Lighting Artist
- Maya and Vray look development and lighting artist for a pilot for NBC/Universal TV.
METHOD STUDIOS, Santa Monica, CA, October 2015-March 2016
VFX Lighting Artist
- Maya and VRay lighting and look-development artist working on “Captain America: Civil War” for Marvel Films.
- Lit 26 shots in the film and provided look-development for digital double of Captain America.
TREYARCH, Santa Monica, CA, July-Sept 2015
In-Game Lighting Artist
- In-game lighting artist for “Call of Duty: Black Ops III” using the Radiant platform
- Worked primarily on the last level of the game called “Zurich – Life”
METHOD STUDIOS, Santa Monica, CA, November 2014-June 2015
VFX Lighting Artist
- Maya and VRay lighting and look-development artist working on “Ant-Man” for Marvel Films.
- Lit 15 shots in the film and provided look-development for the winged ants and carpenter ants and several props.
RELIANCE MEDIAWORKS, Burbank, CA, April-September 2014
VFX Lighting Artist
- Maya and VRay lighting artist working on STARZ TV’s “Black Sails” Season 2
HERO COMPLEX GALLERY, Los Angeles, CA, 2013
Freelance Digital Illustrator
- Illustrated digital artwork based upon pop-culture icons to be screen printed and sold as limited edition prints
- “There Can Be Only One” for their Arch Nemesis show based upon the film, “Highlander”
- “Shiniest in the Verse” for their Bleeding Metallics show based upon the series, “Firefly”
- “Shane’s 2nd Send-Off” for their officially licensed “Walking Dead” art show in collaboration with AMC Television
RHYTHM AND HUES STUDIOS, El Segundo, CA, 2003 – 2013
Lighting and Environment Supervisor
- Collaborated with software, pipeline, and lighting supervisory teams to develop and support lighting technology and workflows throughout the studio, making the process of lighting faster, easier, more flexible and more intuitive for our artists
- Managed and educated teams with an average of ten artists, including international artists, in shot production
- Designed the overall lighting setup and aesthetic for sequences, while also lighting my own shots
- Created material definitions and look development of assets
- Interpreted client art direction into actionable notes to be addressed by lighting teams
- Communicated with all departments on the best practices to effectively pass data up and downstream through to final rendering
- Effectively managed my time and that of my team to reduce overtime needs
- Documented technical processes for educational and historical purposes, resulting in less development time needed on subsequent projects
- Developed a revision to our proprietary system for rendering crowds to increase ease of use and efficiency for our artists
Projects
“Seventh Son”, “300: Rise of an Empire”, “Snow White and the Huntsman”, all three “Alvin and the Chipmunks” films, “Hop”, “Knight and Day”, “The Wolfman”, “Fast and Furious”, “The Incredible Hulk”, “Evan Almighty”, “Night at the Museum”, both “Garfield” films, “The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe”, “Serenity”, and “Scooby Doo 2: Monsters Unleashed”.
STARGATE STUDIOS, South Pasadena, CA, 2000 – 2003
Lead 3D Artist
- Supervision of a team of Maya Generalist artists for live-action television productions
- Created all visual aspects of shot post-production including:
- Character setup and rigging
- Character and effects animation
- Modeling
- Lighting
- Texturing
- Motion tracking
- Compositing
Projects
“ER”, “CSI”, “CSI Miami”, “Crossing Jordan”, “Dead Zone”, “Chronicle”, “Helen of Troy” and several miniseries.
The rigging and set up of characters, character animation, and animated effects for said programming