Europa

Short Film • Sony

Studio: Pixomondo | Clara
Role:     LED Volume / Virtual Production Operator
Workflow: Unreal Engine • ICVFX • Real-Time Lighting

For Europa, I worked as an LED Volume / Virtual Production Operator on Sony Pictures Stage 7 in Culver City, supporting Unreal Engine-driven ICVFX production for a Sony-produced short film. My work focused on operating real-time environments on stage, optimizing content for stable in-camera performance, and helping integrate digital environments with practical sets to achieve seamless final imagery.

 

  • Role Highlights:
    • Operated Unreal Engine on Sony Pictures Stage 7 (Culver City) for a virtual production short.
    • Developed and optimized real-time environments to meet visual targets while maintaining stable in-camera performance.
    • Integrated digital environments with practical sets to achieve seamless final imagery.

Selected Frames