Handled lighting and layout in Unreal Engine 4.27, ensuring real-time
assets integrated cleanly into the VFX pipeline.
Partnered with software development to implement AOV rendering in EXRs
from Unreal, enabling seamless ingestion into a Nuke compositing workflow.
UE Rendered Assets: Environment, Power Armor, and Mr. Handy
Maya/VRay Rendered Assets: Scorchbeast