Fallout 76

Live Action Game Trailer

Studio: Method Studios

Role:     Lighting & Layout Artist

Workflow: Unreal Engine 4.27  Maya/VRay Nuke Compositing

For the Fallout 76 live-action game trailer, I worked as a Lighting & Layout Artist at Method Studios, handling Unreal Engine lighting and layout for real-time rendered assets within a traditional VFX pipeline. My work helped integrate Unreal-rendered environments, Power Armor, and Mr. Handy elements with Maya/VRay-rendered assets and with live-action plate photography, bridging real-time workflows with offline-rendered final delivery.

  • Role Highlights:
    • Handled lighting and layout in Unreal Engine 4.27, ensuring real-time
      assets integrated cleanly into the VFX pipeline.
    • Partnered with software development to implement AOV rendering in EXRs
      from Unreal, enabling seamless ingestion into a Nuke compositing workflow.
    • Unreal-Rendered Assets: Environment, Power Armor, and Mr. Handy
    • Maya/VRay-Rendered Assets: Scorchbeast