The American Experiment

Netflix

Studio:  Eyeline

Role:     VAD Artist

Workflow: Unreal Engine · Virtual Production · Volumetric Capture ·  ControlNet / GenAI Restyle Pipeline

For The American Experiment, I contributed as a VAD Artist at Eyeline Studios, working in Unreal Engine on battle sequences that combined volumetric capture data, virtual production layout, environment lighting, and GenAI-driven restyling workflows. My work focused on staging and lighting action beats for the Long Island and Yorktown battles, while also generating Unreal render layers used downstream in the ControlNet-based restyle pipeline.Action Layout using Volumetric Capture Data for Long Island and Yorktown Battles.

 

  • Role Highlights

    • Action layout in Unreal Engine using volumetric capture data for the Long Island and Yorktown battle sequences
    • Environment lighting and scene refinement for virtual production battle coverage
    • Generated Unreal Engine render layers used as ControlNet inputs for the GenAI restyle pipeline
    • Primary VAD Artist for the shots featured in the hero video
    • Selected clips below include the full battle sequences for context; my credited contributions appear in portions of these clips

Selected Scenes