Call of Duty: Black Ops III

AAA Video Game

Developer:  Treyarch

Publisher:  Activision

Role:           Lighting Artist

Workflow: Radiant (Treyarch Proprietary Engine) • In-Game Lighting

For Call of Duty: Black Ops III, I worked as a Lighting Artist in Treyarch’s proprietary Radiant engine, completing in-game lighting for the final level, “Life.” My work focused on shaping mood, readability, and cinematic atmosphere within real-time gameplay environments, helping support the visual tone and dramatic conclusion of the campaign.

Highlight Frames