For the Fallout 76 live-action game trailer, I worked as a Lighting & Layout Artist at Method Studios, handling Unreal Engine lighting and layout for real-time rendered assets within a traditional VFX pipeline. My work helped integrate Unreal-rendered environments, Power Armor, and Mr. Handy elements with Maya/VRay-rendered assets and with live-action plate photography, bridging real-time workflows with offline-rendered final delivery.
- Role Highlights:
- Handled lighting and layout in Unreal Engine 4.27, ensuring real-time
assets integrated cleanly into the VFX pipeline. - Partnered with software development to implement AOV rendering in EXRs
from Unreal, enabling seamless ingestion into a Nuke compositing workflow. - Unreal-Rendered Assets: Environment, Power Armor, and Mr. Handy
- Maya/VRay-Rendered Assets: Scorchbeast